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TANIK Protocol
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Devlog
Devlog 6: Release The [REDACTED]
June 11, 2024
by
Booblesnoot
#Launch
Howdy. After running into a lot of trouble with reworking the maps, I decided to put it aside, finish up some other aspects (pause menu, options, etc), and release the game. I'll probably come back to...
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Devlog 5: Map Refactor
June 04, 2024
by
Booblesnoot
#Regular
Howdy. I added more sound effects and have been working on refactoring the map generation system. Not much else to say...
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Devlog 4: Getting Back To It
May 21, 2024
by
Booblesnoot
#Regular
Howdy. So much for weekly updates, huh? I ended up hitting some roadblocks with figuring out better map generation, and lost a lot of motivation. Ultimately, I reverted back to the old system and I fi...
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Devlog 3: The State of Things
May 09, 2024
by
Booblesnoot
Howdy. Last time I figured out the problems I was having with navigation, and thought that I was basically finished with it. I'd forgotten, however, that I needed to add doors. That created its own se...
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Devlog 2: Navigating some Obstacles
May 02, 2024
by
Booblesnoot
Howdy. This week I've mostly been working on map generation and navigation. The map generation wasn't too bad, but figuring out the navigation was a struggle. For map generation, the process is pretty...
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Devlog 1: In the Beninging...
April 25, 2024
by
Booblesnoot
#Regular
Howdy. This is the first devlog for TANIK Protocol, which is a game I started working on today. I've tried making a few games before, but I've always hit a roadblock partway through development and dr...
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