Devlog 3: The State of Things
Howdy.
Last time I figured out the problems I was having with navigation, and thought that I was basically finished with it. I'd forgotten, however, that I needed to add doors. That created its own set of problems, since I needed to created separate navigation regions for them and enable/disable them based on whether the door was open, but ultimately it wasn't too bad. I did run into some issues with the edges of the doors not connecting properly to the room regions, but I added some links and now it works well enough.
Next, I got some basic scene management and state machine code set up, so now I can transition between scenes easily and give both the enemies and player more complex behavior. For the state machine stuff, I mostly followed this video from Bitlytic, which I recommend for anyone interested in incorporating state machines into your projects.
The core gameplay for the MVP is basically done, so now I need to work on sprites and audio. I made a floor tile in Krita and made a normal map for it using Laigter, which I like the look of. I have plans for more stuff to add gameplay wise, but that can come later.
I'm a bit behind schedule at the moment, but as long as I can throw the basic sprites together in a reasonable time frame I'll be fine.
Back to work.
Get TANIK Protocol
TANIK Protocol
A fast-paced top-down shooter where you have to escape a facility going into lockdown.
Status | In development |
Author | Booblesnoot |
Genre | Shooter |
Tags | 2D, Fast-Paced |
Languages | English |
Accessibility | Configurable controls |
More posts
- Devlog 6: Release The [REDACTED]Jun 11, 2024
- Devlog 5: Map RefactorJun 04, 2024
- Devlog 4: Getting Back To ItMay 21, 2024
- Devlog 2: Navigating some ObstaclesMay 02, 2024
- Devlog 1: In the Beninging...Apr 25, 2024
Leave a comment
Log in with itch.io to leave a comment.