Devlog 4: Getting Back To It
Howdy.
So much for weekly updates, huh? I ended up hitting some roadblocks with figuring out better map generation, and lost a lot of motivation. Ultimately, I reverted back to the old system and I figured I'd go back to it later.
I added music, sound effects, and new visuals to everything, though I'm not sure they all "mesh" as much as I'd like. They'll do for now, though. The only weird issue I've run into is that the exit room sprite doesn't show up if I try to add a normal map to it, so I'll need to figure that out.
I've finished all the stuff in my initial plans, but I'm still going to refine it before moving on; mostly making the enemies look better and changing how the shooting works.
See you next week, hopefully.
Get TANIK Protocol
TANIK Protocol
A fast-paced top-down shooter where you have to escape a facility going into lockdown.
Status | In development |
Author | Booblesnoot |
Genre | Shooter |
Tags | 2D, Fast-Paced |
Languages | English |
Accessibility | Configurable controls |
More posts
- Devlog 6: Release The [REDACTED]Jun 11, 2024
- Devlog 5: Map RefactorJun 04, 2024
- Devlog 3: The State of ThingsMay 09, 2024
- Devlog 2: Navigating some ObstaclesMay 02, 2024
- Devlog 1: In the Beninging...Apr 25, 2024
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